Set in a landscape which combines London’s brutalist architecture with CG-generated skyscrapers, the new short film by Factory Fifteen for The Bug's "Function / Void" sees the daily, monotonous routine of its protagonist suddenly and inexplicably start to crumble. A collaboration with digital studio and production company Nexus, the new video, premiering today, was created for two tracks off The Bug's album, album Angels & Devils (out now on Ninja Tune) and was produced in conjuction with The Creators Project.
Chupan Chupai is a short film installation that combines environment design and cinema in an exhibition format. The project was developed for the 'Future Perfect' exhibition as part of the 2013 Architecture Triennale in Lisbon, Portugal and was presented by DAZED as part of the Visionaries series.
In a near future heavily influenced by the imminent boom of the Indian subcontinent, an emerging technology and economic superpower a new digital city has developed. The film follows a group of young children as they play a game of hide and seek (Chupan Chupai) in the bustling streets of this smart city. Through their play the children discover how to hack the city, opening up a cavernous network of hidden and forgotten spaces, behind the scenes of everyday streets.
The narrative of piece focuses on how the children interact with their built environment, we explore the smart city through the device of the classic children's game. The design of the future city fuses technology and built matter as one programmable environment. Using gestures and signs as a language, the project takes the concept of gesture based control to the level where we can interact and control all elements of the built environment, creating a symbiosis between technology and the city. The film splits the physical architecture of the city into two categories; the synthesised lived in city, and its organic wild undergrowth.
The project was shot on location in India and uses a mixture of animation and visual effects to embellish the design of the city and locations that are pictured.
Based on a short story by Tim Maly
Directed by FACTORY FIFTEEN
Produced by Liam Young
Architecture, Art Direction, Digital Art
D&AD - " I WISH I'D DONE THAT "
Factory Fifteen and Nexus Productions brings the D&AD award pencil to life within several animated stings for the 2014 call for entries. Each category is represented within hidden animated worlds inside the D&AD yellow pencil award. Each world is built from several past winners of the award from each category, all brought to life in playful animation in a miniature model scale.
The animation proceeds and follows a 'I wish I'd done that' interview of acclaimed design or advertising ambassadors as they talk through an example of a stand out piece which 'they wish they had done'.
Factory Fifteen designed 3 'carousels' for worlds within DESIGN, ADVERTISING & DIGITAL categories for the awards.
Agency: Wieden & Kennedy
Director: Factory Fifteen
Design / Animation / VFX: Factory Fifteen
Production: Nexus Productions
Animation, Digital Art, Directing
FILM4, BFI & SHINE PRESENT
Mbwana and his best friend Juma are two young men with big dreams. These dreams become reality when they photograph a gigantic fish leaping out of the sea and their small town blossoms into a tourist hot-spot as a result. But for Mbwana, the reality isn't what he dreamed – and when he meets the fish again, both of them forgotten, ruined and old, he decides only one of them can survive. Jonah is a big fish story about the old and the new, and the links and the distances between them. A visual feast, shot though with humour and warmth, it tells an old story in a completely new way.
A Stray Bear Production in association with Jellyfish Pictures
From the imagination of Factory Fifteen
Directed by Kibwe Tavares
Written by Jack Thorne
Produced by Ivana MacKinnon
and Louis Mahoney
Animation, Film, Visual Effects
JONAH - MAKING OF
Factory Fifteen present; the making of Jonah. After storyboarding and previsualising the whole film, we created all of the visual effects for the town and on the water. The underwater and the great fish visual effects were created by JELLYFISH PICTURES and they did a fantastic job.
Art Direction, Computer Animation, Visual Effects
A short proof of concept video for Nu-Humana for a project currently in development. Part of a larger portfolio of design work created to bring Chris Abbot's novel 'Xavier Of The World' to life.
Humans have been banished from Earth.
They now are forced to live in a huge space colony close to the moon. Yet every human dreams of returning to Earth one day. Earth has become Heaven. The course of mankind has been set towards colonizing the universe. The Pax Humana is in full effect. Giant corporations overseen by The Powers control every human necessity from birth until death, those that fail to adhere to the system are summarily executed. Genesis is the new beginning. Xavier Miro is a 17 year old space rigger, graffiti artist and dissident. A series of dreams leads him on an adventure where he will meet Moon Dudes, Shamanic Space Pirates, Galactic Ravers, Zugbots and the sinister Shadows. And where he will not only find out the answers to why mankind was expelled from Earth but why he is the only person that can save her.
Humanities future looks doomed if it remains on this planet. Xavier Of The World is a morality tale that looks into a dystopian future, where vast corporations with a disregard for nature and the ecology of planet Earth has led to mankind’s expulsion. Where humanity has become a commodity to be exported around the universe. Xavier Miro is a new hero embarking on a journey to find the truth about humanity and his own place in the universe.
Xavier Of The World is created by Chris Abbot, designed and illustrated by Factory Fifteen for Nu-Humana LTD.
Starring: Felipe Da Silva
Sound Design: Matt Parker
© 2014 NU-HUMANA LTD
Animation, Digital Art, Visual Effects
Nexus directors Factory Fifteen and Nexus Interactive Arts (NIA) has collaborated with agency Mullen on behalf of American Greetings Corporation, a leading greeting card company and manufacturer of innovative social expression products, to create the ThankList; a digital experience that encourages everyone to start practicing gratitude by writing their own ThankList. All messages of thanks are aggregated into a collective, never-ending ThankList.
To write your own ThankList and learn more about this movement encouraging gratitude, visit Thanklist.com.
At the heart of the experience, Factory Fifteen, created an elegant particle-based film that can be seamlessly customized to thank up to four people and shared via Twitter, Facebook and Google+. In addition to the customised thank you notes embedded in the film, users are also able to input their own photo to be rendered in particles as part of the big reveal at the end.
The website invites users into a simple yet mesmerising typographic WebGL cloud interface which gently leads the user into a world of Thank You’s, where they can explore, be inspired, contribute creations and watch the ThankList grow. The Explore section can be experienced in three viewing modes: cloud, list and trends - each offering a unique window into the many ways in which we are able to express these simple but powerful words.
Animation, Branding, Motion Graphics
In a post-nuclear future, when the earth is riddled with radiation, a new urban developer proposes to regenerate the cities back into civilisation. GAMMA sets out to stabilise the atomic mistakes of yesteryear for the re-inhabitation of future generations. Using its patented 'Nuke-Root' technology; part fungi, part mollusc, GAMMA intends to soak up the radiation and remove it from the irradiated cities, rebuilding them in the process.
Setting out from Baikonur, Kazakhstan, GAMMA launches its RIG_01 BETA and heads east to the iconic disaster sites of 1980's USSR. The film follows a group of researchers investigating GAMMA's practice from launch to deployment. Moving through a trail of unsuccessful ships across the desert, we follow the researchers from Aralsk's littered sea bed east to the Ukraine.
GAMMA begins its quest of nuclear stability in the Ukraine; Pripyat is used as a test bed for the deployment of GAMMA's patented 'Nuke-root' organisms. Intended to soak up the radiation, the roots infiltrate the ground and built structures to absorb the ‘nuclear nasty's'. As with many urban developers, GAMMA's execution is cheap and ineffective. The city is in turn rendered more radioactive, broken and uninhabitable than before, only now with an outbreak of growing 'Nuke-roots'. The film follows the researchers through the ruins of the 70's utopia, moving across a whole city that consists solely of desolation and total abandon, the researchers witness the aftermath of GAMMA's almighty cock-up.
GAMMA was filmed in the Ukraine and Kazakhstan in association with the Unknown Fields Division.
Cocoon is a 360 degree immersive video installation by Factory Fifteen.
Cocoon places the viewer inside several shells of abstract and figurative architectural spaces, which slowly peel away.
Cocoon believes architecture is not static, it is transitory, evolving, animated.
Our city is our cocoon.
We were invited to take part in the Immersion Experience Symposium in Montreal in May 2015. Along with the display of the Cocoon project Factory Fifteen Director Paul Nicholls was a panelist and at the event under the title 'Expansion – Shifting Horizons'. Paul's presentation focussed on the concept of a downloaded architecture and went onto an open discussion on virtual reality with other panelists Andrea Hawksley (US), Emily Eifler (US), and Yan Minh (FR). The discussion was streamed live online and led by Vander Caballero (CA).
Animation, Digital Art, Motion Graphics
SAMSUNG - ONE DESIGN
Londons is a instilational piece made for the Samsung UK flagship store in Westfields Shopping Centre. We were commissioned to design and create a vast 5.5m by 2.5m mural which would be the base for 3 of their brand new near edgeless TV's, within which we animated part of the image which fell within the screens. The result is the effect of the TV's bringing the image to life.
Londons creates 2 worlds apart in the same city. Based in a near future the project explores the development of the 'hyper capital' and the suburban 'favelas'. Both exist to metophorically and stylistically oppose the other.
Within the TV's we animated the buildings, foliage, wind farms and created weather changes, all of which added to the effect.
The concepts explored in this piece are illustrative of a film project in development for 2012.
Architectural photography by Simon Kennedy
Architecture, Visual Arts, Installation Design
ROBOTS OF BRIXTON
Brixton has degenerated into a disregarded area inhabited by London's new robot workforce - robots built and designed to carry out all of the tasks which humans are no longer inclined to do. The mechanical population of Brixton has rocketed, resulting in unplanned, cheap and quick additions to the skyline.
The film follows the trials and tribulations of young robots surviving at the sharp end of inner city life, living the predictable existence of a populous hemmed in by poverty, disillusionment and mass unemployment. When the Police invade the one space which the robots can call their own, the fierce and strained relationship between the two sides explodes into an outbreak of violence echoing that of 1981.
Film, Animation, Character Design
GOLDEN AGE - SOMEWHERE
Within 'Somewhere' We are transported to a time where the boundaries between what is real and what is simulated are blurred. We live online and download places to relax, parks and shopping malls. We can even interact with our friends as if they were in the same room with simulated tele-presence. Everyone is connected and immersed in nanorobotic replications of any kind of object or furnishings, downlodable on credit based systems. Distance and time become as alien as the 'offline' The local becomes the global and the global becomes the local. Consumer based capitalism has changed forever. A truly 'glocolised' world. The singularity is near.
The film places us into this vision, observing an average inhabitant within the ever changing environment of the latest SimuHouse. From a painting to a park and from a telephone call to a shopping mall. That is until there is a leek in the system and everything malfunctions. The film concludes with the house being forced to reset, giving the character and viewer a stark reminder that nothing is 'real' even her dog, which re-materialises in front of her.
Directed By: Paul Nicholls
3D, 2D, Tracking, Post Production, Compositing, Camera Work: Paul Nicholls
Cast: Indre Balestuta, Iffy
Sound Design: Jesse Rope
Narration: Robert Leaf
Greek Vocal Talent: Lia Loanniti
Serbian Vocal Talent: Mina Micevic
Store Voice: Guillaume Nyssens
System Voice: Anita Shim
Music By: Kourosh Dini, Twighlight Archive, Pete Berwick
OFFICIAL SELECTION: Onedotzero, Alphaville
Architecture, Film, Animation
GOLDEN AGE - THE SIMULATION
WINNER: BEST ARCHITECTURAL ANIMATION 2011.
Memory is a fleeting thing, often constructed with fragments of objects and places in a nonsensical arrangement in the mind. Golden Age - Simulation attempts to visualise this development of memory from the very abstract to the construction of whole environments in a single strand of memory (translated as one long camera shot).
The abstract concepts explored in this short, developed into a film about simulated reality, which can be seen in our project 'Golden Age - Somewhere'.
Directed and Produced By Paul Nicholls.
Architecture, Film, Animation
Megalomania perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.
Film, Animation, Architecture
THE UN-SQUARE MILE
A short film created for Brookfield Europe & Foster & Partners for a new commercial development on the border of the central capital and shoreditch in London. The films focus was to highlight the sites unique positioning within London.
Animation, Architecture, Creative Direction
A launch film created for Pattern Design for the 4th football stadium to be publicly announced for the Qatar 2022 World Cup.
The film focuses on 3 areas:
HERITAGE of the site and it's symbols which were used as the inspiration for the abstract patterned façade.
TOURNAMENT mode in all of it's glory
LEGACY mode, for a lasting monument.
Direction and animation production: Factory Fifteen
Music: Commissioned independantly by client in Qatar.
Speculative Landscapes is a short animation that digitally reconstructs a train journey evolving the environments that it travels through into a suggestive re-representation of the existing and possible future.
Computer Animation, Film, Virtual World Design
MINISTRY OF FIRE
"The Elephant and Castle regeneration programme was incrementally postponed and amended due to financial and organisational problems. Whilst the local residents awaited plans for improvement in the infrastructure The Elephant was left to rot. The Shopping Centre suffered a severe fire causing vast destruction, incapacitating it from commercial inhabitation. The regeneration of the site was no longer desirable for commercial redevelopment, but became prime real estate for the expansion of a Pentecostal denomination.
The Shopping Centre has been transformed via a series of evangelical events, using fire as a construction strategy a new religious entity has grown from within The Elephant; The Ministry of Fire."
Computer Animation, Virtual World Design, Film
Architecture is concerned with the needs of the static but has delved in concepts of multiplicity since the ornamental grandness in the baroque and rococo styles. This architecture was designed to be dynamic, to invoke movement and flow and harmony. Although the architecture itself did not move the eye would move through its undulating curves, the mind would transcend the body in the translation of form. The gold graphic of the substance in my film reflects and represents this history of ornamental multiplicity.
Morphotic Multiplicity is both propositional and representational, abstract and literal. It is deliberately open ended to give multiple directions of explorations into the uncertain, and proposes that harmony of form is achieved in the infinity of the dynamic form, or form of forms.
In an age of progressively automated manufacturing and fabrication processes, the Royal Cabinets are an aggressive expression of labour. Assembled from a contractor led design approach, the cabinets draw on highly skilled local craftsmen and artists to produce the fantastical. Staged within the proposed baron 'facadescape' of a financially fragile Canary Wharf, the Cabinets are programmatically charged with the loss of yet another great British labour force, Royal Mail.
Two ideas of labor are therefore existing in parallel. The capitalist driven one that we experience everywhere in the West, and the accomplishment of public service in a building that recounts its essence by its architecture.
Film, Architecture, Animation
Bulb is a short fiction set in both virtual and physical space.
Bulb explores the notion of time through spatial conditions.
Bulb questions the actual and the imaginary synthesising impossibilities alongside reality.
Computer Animation, Film, Animation
Pastness Projection represents a character who has constructed his environment with memories of the past. Frustrated with the lack of value in the simulated world he reconstructs objects and images as well as fractured memories of spaces which mean something to him.
Architecture, Film, Animation