EVERMOTION COMPETITION
- EVERMOTION
Evermotion Competition entry, Exterior renderings 




Other Projects
Description
Evermotion Competition entry, Exterior renderings
Fields
Architecture
Date
2012
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DESIGN SELECT
A selection of design work created for TV and film production companies for project develpment as well as design work from our own internal projects.
2013
Architecture, Automotive Design, Digital Art
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FILM SELECT
A selection of our film and animation work. Every project is a collaboration with lots of creative film makers from camera crews to animation studios. Factory Fifteen thank everyone involved in each and every project in helping us realise our visions.
2013
Animation, Film, Set Design
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ARCHITECTURAL IMAGES - SELECT
A Selection of our best still architectural visualisations
2012
Architecture
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JONAH - ARTWORK
These are a series of images, spaces and components that we have designed for our Jonah film.
Jonah is a story set in the fishing town of Zanzibar of a changing man in a changing town. Aggressive tourism sparked through Jonah's discovery of the world biggest fish has caused the town and himself to change beyond recognition. The town is now a glowing, tacky, money making, wildly opportunistic beach town, which has abandoned its original fishing roots. As an old man Jonah is ashamed of what his old fishing town has become and decides to hunt down the legendary fish and kill it, killing what it represents.
Jonah is written by Jack Thorne, produced by Ivana MacKinnon. Made in partnership with Film4, BFI, Channel4, Shine Films, Rubedo Studio, Warren Holder.
Artwork Copyright FactoryFifteen. 2012 Architecture, Art Direction, Digital Art -
JONAH
FILM4, BFI & SHINE PRESENT
JONAH
Mbwana and his best friend Juma are two young men with big dreams. These dreams become reality when they photograph a gigantic fish leaping out of the sea and their small town blossoms into a tourist hot-spot as a result. But for Mbwana, the reality isn't what he dreamed – and when he meets the fish again, both of them forgotten, ruined and old, he decides only one of them can survive. Jonah is a big fish story about the old and the new, and the links and the distances between them. A visual feast, shot though with humour and warmth, it tells an old story in a completely new way.
A Stray Bear Production in association with Jellyfish Pictures
From the imagination of Factory Fifteen
Directed by Kibwe Tavares
Written by Jack Thorne
Produced by Ivana MacKinnon
Staring
Daniel Kaluuya
Malachi Kirby
and Louis Mahoney 2013 Animation, Film, Visual Effects -
JONAH - MAKING OF
Factory Fifteen present; the making of Jonah. After storyboarding and previsualising the whole film, we created all of the visual effects for the town and on the water. The underwater and the great fish visual effects were created by JELLYFISH PICTURES and they did a fantastic job.
2013
Art Direction, Computer Animation, Visual Effects
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Nu-Humana
Factory Fifteen have designed and illustrated an elaborate sci-fi world, based on a forthcoming novel by Chris Abbot for the newly formed production company Nu-Humana. The project is currently in development but expect more news including further images, design sketches, a short film and breakdowns later this summer. Here is a teaser of select artwork for now:
2013
Animation, Architecture, Digital Art
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The Mob
Design Concepts by Factory Fifteen for the development of a new secret TV show being developed by The Mob Film. The Mob produces high quality drama, commercials, documentaries and feature films for the global market, specialising in international co-production. Expect more information on this project soon.
2013
Architecture, Automotive Design, Creative Direction
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LONDONS
Londons is a instilational piece made for the Samsung UK flagship store in Westfields Shopping Centre. We were commissioned to design and create a vast 5.5m by 2.5m mural which would be the base for 3 of their brand new near edgeless TV's, within which we animated part of the image which fell within the screens. The result is the effect of the TV's bringing the image to life.
Londons creates 2 worlds apart in the same city. Based in a near future the project explores the development of the 'hyper capital' and the suburban 'favelas'. Both exist to metophorically and stylistically oppose the other.
Within the TV's we animated the buildings, foliage, wind farms and created weather changes, all of which added to the effect.
The concepts explored in this piece are illustrative of a film project in development for 2012.
Architectural photography by Simon Kennedy
www.simonkennedy.net 2012 Architecture, Visual Arts, Installation Design -
MACE
A sequencing animation for a typical high spec appartment building within 3 Merchant square created for Mace Group at bidding stage. Mace is an international consultancy and construction company. This sequencing animation ultimately helped Mace win the bid to construct 3 Merchant Square building in Paddington.
2013
Animation, Architecture
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GAMMA
SYNOPSIS
In a post-nuclear future, when the earth is riddled with radiation, a new urban developer proposes to regenerate the cities back into civilisation. GAMMA sets out to stabilise the atomic mistakes of yesteryear for the re-inhabitation of future generations. Using its patented 'Nuke-Root' technology; part fungi, part mollusc, GAMMA intends to soak up the radiation and remove it from the irradiated cities, rebuilding them in the process.
Setting out from Baikonur, Kazakhstan, GAMMA launches its RIG_01 BETA and heads east to the iconic disaster sites of 1980's USSR. The film follows a group of researchers investigating GAMMA's practice from launch to deployment. Moving through a trail of unsuccessful ships across the desert, we follow the researchers from Aralsk's littered sea bed east to the Ukraine.
GAMMA begins its quest of nuclear stability in the Ukraine; Pripyat is used as a test bed for the deployment of GAMMA's patented 'Nuke-root' organisms. Intended to soak up the radiation, the roots infiltrate the ground and built structures to absorb the ‘nuclear nasty's'. As with many urban developers, GAMMA's execution is cheap and ineffective. The city is in turn rendered more radioactive, broken and uninhabitable than before, only now with an outbreak of growing 'Nuke-roots'. The film follows the researchers through the ruins of the 70's utopia, moving across a whole city that consists solely of desolation and total abandon, the researchers witness the aftermath of GAMMA's almighty cock-up.
GAMMA was filmed in the Ukraine and Kazakhstan in association with the Unknown Fields Division. 2012 Film, Animation -
RIO 2016 OLYMPIC TRAINING CENTRE
Architectural Illustrations for the ‘Wilkinson Eyre/AECOM scheme design for the Rio de Janeiro 2016 Games COT Halls/Olympic Training Centre’.
2012
Architecture, Digital Art
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ROBOTS OF BRIXTON
Brixton has degenerated into a disregarded area inhabited by London's new robot workforce - robots built and designed to carry out all of the tasks which humans are no longer inclined to do. The mechanical population of Brixton has rocketed, resulting in unplanned, cheap and quick additions to the skyline.
The film follows the trials and tribulations of young robots surviving at the sharp end of inner city life, living the predictable existence of a populous hemmed in by poverty, disillusionment and mass unemployment. When the Police invade the one space which the robots can call their own, the fierce and strained relationship between the two sides explodes into an outbreak of violence echoing that of 1981. 2011 Film, Animation, Character Design -
GOLDEN AGE - SOMEWHERE
Within 'Somewhere' We are transported to a time where the boundaries between what is real and what is simulated are blurred. We live online and download places to relax, parks and shopping malls. We can even interact with our friends as if they were in the same room with simulated tele-presence. Everyone is connected and immersed in nanorobotic replications of any kind of object or furnishings, downlodable on credit based systems. Distance and time become as alien as the 'offline' The local becomes the global and the global becomes the local. Consumer based capitalism has changed forever. A truly 'glocolised' world. The singularity is near.
The film places us into this vision, observing an average inhabitant within the ever changing environment of the latest SimuHouse. From a painting to a park and from a telephone call to a shopping mall. That is until there is a leek in the system and everything malfunctions. The film concludes with the house being forced to reset, giving the character and viewer a stark reminder that nothing is 'real' even her dog, which re-materialises in front of her.
CREDITS:
Directed By: Paul Nicholls
3D, 2D, Tracking, Post Production, Compositing, Camera Work: Paul Nicholls
Cast: Indre Balestuta, Iffy
Sound Design: Jesse Rope
Narration: Robert Leaf
Greek Vocal Talent: Lia Loanniti
Serbian Vocal Talent: Mina Micevic
Store Voice: Guillaume Nyssens
System Voice: Anita Shim
Music By: Kourosh Dini, Twighlight Archive, Pete Berwick
OFFICIAL SELECTION: Onedotzero, Alphaville 2011 Architecture, Film, Animation -
GOLDEN AGE - THE SIMULATION
WINNER: BEST ARCHITECTURAL ANIMATION 2011.
Memory is a fleeting thing, often constructed with fragments of objects and places in a nonsensical arrangement in the mind. Golden Age - Simulation attempts to visualise this development of memory from the very abstract to the construction of whole environments in a single strand of memory (translated as one long camera shot).
The abstract concepts explored in this short, developed into a film about simulated reality, which can be seen in our project 'Golden Age - Somewhere'.
Directed and Produced By Paul Nicholls. 2011 Architecture, Film, Animation -
PADDINGTON BRIDGE
A small canal footbridge in Paddington transforms into a striking and elegant piece of sculpture to allow boats to pass. Our job was to capture the theatre of this in a short 2 minute piece.
Architects: Martin Knight Architects
Developer: European Land
Direction and production: Factory Fifteen
Original score: Matt Parker 2012 Animation, Architecture, Film -
3 MERCHANT SQUARE
A new luxury residential Development in Paddington by European Land. Deigned by Robin Partington Architects.
Copyright: Robin Partington Architects 2012 Architecture, Software Architecture, Visual Arts -
MEGALOMANIA
Megalomania perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.
2011
Film, Animation, Architecture
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MERCHANT SQUARE
A new residential development in Paddington UK.
Copyright Robin Partington Architects 2012 Architecture -
CREATIVE / ABSTRACT
Architectural Fantasy Renderings
2012
Architecture, Visual Arts
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ELEVATED BROOD
A Museum Of The Sea. Conceptual project.
2012
Architecture
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SPECULATIVE LANDSCAPES
Speculative Landscapes is a short animation that digitally reconstructs a train journey evolving the environments that it travels through into a suggestive re-representation of the existing and possible future.
2011
Computer Animation, Film, Virtual World Design
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MINISTRY OF FIRE
"The Elephant and Castle regeneration programme was incrementally postponed and amended due to financial and organisational problems. Whilst the local residents awaited plans for improvement in the infrastructure The Elephant was left to rot. The Shopping Centre suffered a severe fire causing vast destruction, incapacitating it from commercial inhabitation. The regeneration of the site was no longer desirable for commercial redevelopment, but became prime real estate for the expansion of a Pentecostal denomination.
The Shopping Centre has been transformed via a series of evangelical events, using fire as a construction strategy a new religious entity has grown from within The Elephant; The Ministry of Fire." 2011 Computer Animation, Virtual World Design, Film -
MORPHOTIC MULTIPLICITY
Architecture is concerned with the needs of the static but has delved in concepts of multiplicity since the ornamental grandness in the baroque and rococo styles. This architecture was designed to be dynamic, to invoke movement and flow and harmony. Although the architecture itself did not move the eye would move through its undulating curves, the mind would transcend the body in the translation of form. The gold graphic of the substance in my film reflects and represents this history of ornamental multiplicity.
Morphotic Multiplicity is both propositional and representational, abstract and literal. It is deliberately open ended to give multiple directions of explorations into the uncertain, and proposes that harmony of form is achieved in the infinity of the dynamic form, or form of forms. 2011 Film, Animation -
ROYAL RE-FORMATION
In an age of progressively automated manufacturing and fabrication processes, the Royal Cabinets are an aggressive expression of labour. Assembled from a contractor led design approach, the cabinets draw on highly skilled local craftsmen and artists to produce the fantastical. Staged within the proposed baron 'facadescape' of a financially fragile Canary Wharf, the Cabinets are programmatically charged with the loss of yet another great British labour force, Royal Mail.
Two ideas of labor are therefore existing in parallel. The capitalist driven one that we experience everywhere in the West, and the accomplishment of public service in a building that recounts its essence by its architecture. 2011 Film, Architecture, Animation -
BULB
Bulb is a short fiction set in both virtual and physical space.
Bulb explores the notion of time through spatial conditions.
Bulb questions the actual and the imaginary synthesising impossibilities alongside reality. 2011 Computer Animation, Film, Animation -
PASTNESS PROJECTION
Pastness Projection represents a character who has constructed his environment with memories of the past. Frustrated with the lack of value in the simulated world he reconstructs objects and images as well as fractured memories of spaces which mean something to him.
2011
Architecture, Film, Animation
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TATA MOTORS
Marketing images for a new base of operations for Tata Motors in Coventry
Copyright Glenn Howells Architects 2012 Architecture, Visual Arts -
BORDEAUX
MVRDV - chalky stylistic images for a winning competition entry in Bordeaux
Copyright MVRDV 2012 Architecture, Visual Arts -
SAFI NORTH
SAFI NORTH
Residential and retail development in Beyroot.
Copyright Allies&Morrison 2012 Architecture, Software Architecture -
THE MIDDLE EAST
A large residential development design by Allies and Morrison
@Allies &Morrison 2012 Architecture, Visual Arts, Computer Animation -
Youn Vic Tunnels
A short film exploring and digitally augmenting the Young Vic Tunnels in London.
2011
Film, Animation
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CANADA WATER TOWER
CANADA WATER TOWER
Copyright Glenn Howells Architects 2012 Architecture, Software Architecture -
WOODWARF
Architectural illustrations for Wilkinson Erye Architects WoodWharf competition, capturing the silver and gold quality of Canary Wharf on a cloudy day.
2012
Architecture, Digital Art
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VAUXHALL CROSS
Abstract images for a proposed bridge design in Vauxhall Cross
Copyright Allies&Morrison 2012 Architecture, Visual Arts


